We are very grateful to have served the emulation community for so many years and to have CoolROM still exist today. You can also md5sum your base ROM with the built ROM and check they have the same hash: md5sum pd.ntsc-final.z64 build/ntsc-final/pd.z64.This page has been removed due to a request from Nintendo of America Inc. If make test produces no output then the compiled project is matching. How do I know the built files are matching? The ROM will be written to build/ntsc-final/pd.z64. Run git submodule update -init -recursive.This directory contains some compiled code segments from the ROM and is only used for comparison purposes. The extract command will also create an extracted/ntsc-final directory. This means you can modify assets as desired, and your changes will not be overwritten if you run the extract command again. If any asset already exists then it will not be overwritten. It should not be byteswapped (the first four bytes should be 0x80371240). Save your existing ROM file into the root of the repository with the name pd.ntsc-final.z64.You can change it by running something like export ROMID=ntsc-1.0. The project uses the $ROMID environment variable to know which version to work with. NTSC 8.7 final (the initial, buggy release) Perfect Dark has six known versions: ROM ID Install these packages: binutils-mips-linux-gnu build-essential gcc-mips-linux-gnu libc6-dev-i386 libcapstone-dev make.Install from AUR: a MIPS gcc package of your choice (eg.Install from AUR: a MIPS binutils package of your choice (eg.Install these packages: binutils fakeroot gcc make python vim.The status page doesn't show these as 100% because it counts matching functions only. See the Perfect Dark Decompilation Status Page.Īll versions of the game are fully decompiled but a small handful of functions are not yet byte-matching even though they are functionally the same. The project can build the exact same ROM from decomp's source code combined with assets that it extracts from your base ROM. To build the project, you must already have a Perfect Dark ROM. When a matching decompilation is compiled with the same compiler that the original developers used, the output will be exactly the same as the retail game, byte for byte. The project aims to be a matching decompilation. This repository contains a complete decompilation of Perfect Dark for the Nintendo 64.
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